33. Soul Booster:
- Effect: +450 hp, 400 mana, 10% mana, 1 hp / s, 3300 gold
- Yes: the child needs a large amount of blood and mana (Ursa to an attorney and ulti spam., The majority of children with intel combo attorney or attorney general to spam ...), or those of up Aghanim Scepter
- No: those with high blood str hero and do not need more mana, most of the agility hero
34. Mekansm:
- Effect: +5 stats, + 5 armor, aura in 3 hp / s, Attorney heal (250 hp, +2 armor in the 25s and during this time can not heal are more equal Mekansm, 150 mana, cooldown 45s), 2434 gold
- Yes: the hero role in the team and support a large enough mana to spam heal (Pugna, Death Prophet, Lich, Furion ...)
- No: the hero does not have enough mana to spam heal, the hero needs to many other items (Zeus, Rylai, ...)
35. Black King Bar:
- Effect: +10 str, 18 miles, Avatar the 10s, (150 mana, 100 cooldown s), 3800 gold
- Yes: the child is Attorney channelling Nuker (Rylai, Pugna ,....), the child is responsible for damage dealer in the team (Shadow Fiend, Slardar, ....) and the other team has many stunners, disablers health.
- No: those on Manta (Tinker, Naga Siren, ...), those on duty tanker (as simple as that if a chemical tanker has avatar, the other team will immediately focus on the child khac.Nhiem Attorney's tanker was hit and hit for a teammate, not the other team to pour it into the other chapters).
36. Manta Style:
- Effect: +10 Agility, +6 int, +250 hp, Feedback (burn 36 mana / hit, Orb effect), create two mirror images of 20 s, type your 40% damage, take 300% damage (165 mana , 70 s cooldown), 5500 gold
- Yes: the human clones (Phantom Lancer, Naga Siren, ..), Tinker, the damage dealers when the other team does not have AOE nukers.
- No: the heroes rest.
37. Aegis of the Immortal: - Effect: +10 armor, + 35% damage reduction permits, revived three times, do not drop it, 4050 gold - Yes: For tank, high-blood hero, hero to the Divine Rapier - No: for the Agility is responsible for doing damage dealer (because capital has high armor, hp boost is a more appropriate choice. Since when do not drop Aegis is, the damage dealers if they could not get on Rapier should not this up because if they focus more on the following weaker)
38. Heart of Tarrasque: - Effect: + 35 str, 300 hp, 11 hp / s, 5500 gold - Yes: the lack of hp for the damage dealers lategame (especially since no drop Aegis is, to Heart as a wise choice), those with Attorney str increases damage based on str (Magnataur, Sven) - No: those with high blood tanker as Leviathan, Centaur (with aegis armor boost is a better choice) because the children in the battles always just disable task through his attorney, but rarely focus (targets are often children do damage dealers in the team or the nuker can disable healthy Attorney)
39. Vanguard: - Effect: + 250 hp, 65% block 35 damage, +4 hp / s, 2275 gold - Yes: Spectre, Faceless Void, Axe, ... generally under three categories: those armored high agility and want to increase hp or str you want to tank creeps, or those with Attorney Miss Agility, illusion. - No: those with low or no armor miss attorney, the child is not able to tank creeps, no illusion ...
40. Orb refresher: - Effect: +40 dam, +4 hp / s, 150% mana, skill back including all items (375 mana, cooldown 210s) - Yes: Treant, Leviathan (caster build), Zeus, ... or any of them will be ulti disease (except Lion, Lina, I have ... the only ulti hit a child) - No: except in the hero, the hero is not enough mana to cast the attorney general, the heroes are able to recover attorney (Tinker, Skeleton King)
41. Buriza by Kyanon: - Effect: +75 damage, 20% 2.2x critical damage, 6200 gold - Yes: the children have a high IAS or high dam (Razor, Bone, ...) - No: the human capital is critical and just want to increase the high dam (Phantom Assassin, Juggernaut, ..)
42. Monkey King Bar: - Effect: +75 damage, 15% IAS, 30% Bash (0.01 s stun, +90 damage) - Yes: the child is critical (Phantom Assassin, Juggernaut ...) or the raw damage you need to finish (sniper, faceless void) to do damage dealers in the team - No: the child does not meet the above conditions.
43. Necromicon: - Effect: +6/10/14 str, int +15/21/24, Summon (50 mana, 90s cooldown): 1 Warrior (400/600/800 hp, dmg 21/41/61, 6 / 8 / 10 armor) and 1 archer (400/600/800 hp, dmg 31/61/91, 350/450/550 range, bordering 6/8/10), 2750 gold, 2 up again can take 1300 gold each time - Yes: support hero role, pusher, hero is a strong attorney disable (Rhasta, Bane ..) or slow powerful attorney (Enchantress, Omni, Visage ..), the need to counter the mana back to cast as the Skeleton King's attorney, Leviathan ... or also have stealth - No: except the above cases.
44. Radiance: - Effect: +70 damage, 8% evasion, Immolation (35 miles / s within 550 range) 5325 gold - Yes: the hero is a good match with the attorney general farm Immolation as Razor, Medusa, ... - No: that also have stealth, just make the child, ..
45. Aghanim's Scepter: - Effect: +30 int, 500 hp, 500 mana, up to the ulti follows: Lina, Zeus, Furion, Pugna, Rylai, Rhasta, Queen of Pain, Venomancer, Lich, Leshrac, Lion, Necolyte, Keeper of the Light , Luna, Orge Magi, 6200 gold - Yes: the human kind and the AOE ulti, multiple targets ulti- - No: all other children and the children the following: - Lina (300 additional damage does not hit the troll with a play about late game) - Lion (up 175 miles, reduced cooldown 5s ) - Necrolyte (0.9 to 1.1 hp / hp lost, or if the opponent takes about 52% hp is going to die (up to 5%), meaning that a child with a 2500 hp instead of killing since the 1200 hp, ulti to kill from 1310 hp .. ) - Keeper of the Light (add a Wisp of a late game so do not just offer money for the other team, spend money on other more powerful map) - Pugna (blood in the battle is actually not necessary, the most important tasks is plugged Pugna ward, spam attorney and Mekansm 1)
46. The Butterfly: - Effect: +25 Agility, +25 dmg, +25% IAS, 25% evasion, 5950 gold - Yes: Nevermore (Agility kind of low and high damage), attorney for the heroes have the body, focus ... prone to damage dealer - No: Str or int hero, the hero is strong and agility Attorney high evasion, just more damage (Phantom Assassin, Sniper ..)
47. Eye of Skadi: - Effect: +25 all stats, +200 hp, +150 mana, Orb Effect: Frost Attack (-20% attack speed & -30% movement speed in 2 seconds since the initial evaluation), 7050 - Yes: a good map for most of the hero, but the price is too expensive, so up for the hero to all stats (Medusa, Terrorblade, Morphling ...), the caster of the type you do not need Aghanim above and more money, the children on the road Battle Mage (Furion, Queen of pain ...) - No: Dam dealer, tanker, ... because slow, disabling is not his task in the team, adding that damage to the dam + hp dealers or if the tank is too low compared with other maps
48. Satanic: - Effect: +25 str, +5 armor, 23% Lifesteal (orb effect), Activated (100 mana, 60 sec cooldown): Death pact (convert 85% of target allied creep's life to life and 15% of target allied creep's life to mana) (400 range). - Yes: the hero tanker duty, for those on duty agility heroes like Phantom Assassin damage dealer (for melee damage dealer can easily focus and extremely high damage output) - No: make the main item to the tanker or agility hero.
49. Divine Rapier: - Effect: +250 dam, drop if killed, 7800 gold - Yes: Damage dealer farm well (Bone, Sniper, Shadow Fiend, Razor) - No: I do have this as well or
50. Kelen's Dagger of Escape: - Effect: Blink (90 mana, 25s cooldown), can not be used with Pudge or Vengeful Spirit - Yes: the hero needs a good position to use the attorney (Panda, Lich, Earthshaker, Tide Hunter, Magnus, Crystal Maiden, Enigma ...) or need a tool to escape - No: the hero can blink, or the hero does not need these conditions ..
The use of the item in DotA-The item purchased at mid game/ late game-P2
Tuesday, 5 October 2010 by nkoknki |
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