--The Lamasu were a failed experiment by the wizards to create a superior breed of beastmen, by the unnatural fusion of a human being (usually a slave or criminal) and a magical creature (in this particular case, a Manticore).
--The resulting creature was too unstable and was litteraly short-lived, but they still proved useful to the Necromancers. The Necromancers rose their dead bodies and infected them with pestilence. The Lamasu function as plague vector, coupled with the creature’s physical might, and its mobility make them perfect front-line troops in the Undead armies.
--The Fate Spinner is an avatar of the Spider Goddess, a truly divine reflection of the Death aspect of Asha. She has left the goddess's side to materialize on the surface of Ashan. The Fate Spinner will often be present at the founding of a Necropolis, fortifying the foundations and encouraging its growth.
--Like the queen of a hive she nurtures the growth of a necropolis; under her protection the undead comb the region for lost souls which they then recruit to swell their ranks. The Fate Spinner can either assume the form of a spider-woman hybrid or that of a human woman with two legs and six arms.
Heroes VI Necropolis - Screenshot
Monday, 15 November 2010 by nkoknki |
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The Lich.
--Higher ranking Necromancers (the priests of the Spider Goddess) are given a life-prolonging elixir that is “milked from the venom of the Goddess’s sacred spiders, and that they must mix their food.
This “treatment” turns them into Asakkus, or “Liches”, their bodies desiccated but now freed from the passions of the flesh. They keep aging however, until they look little more than walking mummies... The venom mixture also colors their whole eyes bright green.
The Vampire.
--As they grow in power, Liches may earn the right to be embraced by the Spider Goddess herself to die and be reborn as Akhkharus, or “Vampires”. They undergo an excruciating ritual but gain a rejuvenated body, cleansed from all defects. Vampires don’t need to eat, drink, sleep or breathe anymore as all their organs are “petrified” and it is not blood, but the sacred spider’s venom, that now flows in their veins.
However, they need to drink human blood on a regular basis to thin this venom down, and prevent it from dissolving their body from the inside.
The Ghost
--Upon their death, the children of the Dragon Gods rise as spirits to the moon, to pass into eternity under the guiding hand of Asha. However, traumatic events can cause the creation of a Ghost, a spirit bound to the material world by a powerful, negative emotion.
--By performing a specific ritual, Necromancers can convert Ghosts into loyal servants, under their absolute control.
The Skeleton
--Skeletons are nothing more than dead, decaying bodies animated by the will of a Necromancer. Combining blind loyalty, indifference to hunger and thirst, and a lack of any sense of fear or doubt, the Skeleton is considered to be an excellent servant.
The Ghoul
--Ghouls are ravenous spirits of the dead, bound by magic in lifeless corpses. Ghouls are tormented beings, filled with hatred for the living.
--Powerful Necromancers can control them, but otherwise they are wild and destructive. Transformation into a ghoul is used as the ultimate punishment in Heresh, and is a means of permanently removing a soul from the cycle of death and transformation.
Ghouls feed on corpses and often carry diseases in their blood and saliva.
The Putrid Lamas
The Fate Spinner
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