15. Linken Sphere:
- Effect: +15 all stats, +4 hp / s +150% mana, block allowed (1 minute cooldown), 5500 gold
- Yes: Tinker, guards for the Nuker more likely to focus when fighting
- No : not to do it the way you build, simply because it uses too expensive and not very clear, plus stats are also weak. If allowed to fight in the battle completely, the BKB (3800 gold) is a reasonable choice than the much cheaper price again. Probably just as much money and do not know what it should last up Linken
16. Dagon:
- Effect: +3 all stats, +12/14/16 / 18 / 20 int, +9 dmg, Energy Burst (400/500/600/700/800 damage, 245/265/285/305/325 mana, 40s cooldown), 3000 gold, 1350 per upgrade takes gold
- Yes: Pugna, Witch Doctor, Necrolyte
- No: all the rest. Dagon plus too little to even have stats up to lv5 (something does not match its hefty price) and probably only works as an attorney other nuke. Many people with Lion or Lina Dagon up with the idea that coordination can Dagon combo with ulti to kill the generals that do not actually know that the attorney general of the Lion is the most powerful stun and hex, Lina is also the AOE stun. Dagon later in the battle push or def merely as a tool of ks rather than teammates. With 3000 gold (or 1350 * if up to 5 times 4) I can buy cyclone and then up to Hex, and even bought several other items to support the team.
17. Battlefury:
- Effect: +65 dmg, +6 hp / sec regen, +150% mana regen, 35% hit for melee heroes lan, 4785 gold
- Yes: Juggernaut, Phantom (can not recommend) ....
- No : compare the price, this is only a tool to farm, the map can not be. Nobody is so stupid to buy one close to 5k on the money used to support only one item to another farm which was almost equivalent to the price that such uses shall be superior MKB or Radiance. Many people buy these items are critical for the strike which is typical Phantom Assassin critical advantage for the purpose of spreading, but to say that PA is a subject of focus is always first in battle. Damage higher up early and jumped into the int type heroes behind, would be more appropriate. So up to MKB (+75 dam) is better Battlefury (+55 dam) which vary only about 600 gold. Of course, in theory, this is a good tool, but the fact that in the pro game, never have enough time to farm like that.
18. Lothar's Edge:
- Effect: +10 Agility, +21 dam, WW in the 9s, 3800 gold
- Yes: Shadow Fiend ulti used to perform.
- No: all the heroes rest. WW in the 9s too short and can easily by plugging against the eye. If only to escape the Scroll of Blink dagger + Townportal choice is probably more reasonable, less expensive than that price.
- Effect: +90 movespeed, teleport to creep or home (75 mana, cooldown 60s, 4s casting time), 2700 gold
- Yes: the hero can farm money attorney, the hero has good ability to clear creep. (Leshrac the Tormented Soul, Pugna, Death Prophet, .....)
- No: the hero to Power Treads (mainly str hero)
20. Sange:
- Effect: 16 str, +5 dmg, Orb Effect: Maim (-35% attack speed & -35% movement speed in 6s), 2050 gold
- Yes: the hero to Sange & Yasha
- No: the heroes rest. If not Sange Yasha up the item so it's a waste of money if compared with 2050 gold price because 5% is too low to be able to rely on in battle.
21. Yasha:
- Effect: +16 Agility, an increase of 5% MS, 5% AS, 2050 gold
- Yes: the hero to Sange & Yasha, to increase agility heroes that do not want to lose too much money as Naga Siren, Phantom Lancer ...or want to increase movespeed and attackspeed as Spiritbreaker, Anti-Mage, Stealth Assassin, ...
- No: no more heroes Sange & Yasha and not benefit from the increased agility.
22. Sange & Yasha:
- Effect: +16 Agility, +16 str, +16 damage, 10% Maim (Orb effect, -35% MS, 35% AS in 6s), increasing 10% MS, 10% AS, 5100 gold
- Yes: Spiritbreaker (good combination with Chapter 2), Sniper (distance range, quick firing), Lycanthrope, Soul keeper in some way build, ...
- No: Shadow Fiend, the attorney general increase str hero no IAS or not clearly benefit from the increased movespeed, Agility heroes are tasked to do quick damage dealer with Chapter reviews (Bone, Razor, Viper, ...) or critical, such as the Phantom Assassin. In fact, with 5100 + gold, then the above stats are too low. The melee damage dealers (such as Naga Siren, Phantom Assassin ,....) should increase damage to finish faster the better, most str heroes have low IAS is almost never trigger was therefore with 5100 Maim gold, the hero can purchase many items more suitable for his role in the team (to tank the vanguard, for example) rather than focus on Sange Yasha in the battles that focus almost no effect several .
23. Cranium Basher:
- Effect: +30 damage, +3 str, Bash (15% with melee heroes and 10% for ranged heroes, 1.1s stun, +25 dam), 3220 gold
- Yes: Troll, Naix, Antimage Lone Druid, ... the heroes are generally able to pursue and permabash ...
- No: the hero does not have a high IAS (most of the hero). Even heroes have the aforementioned high IAS, Basher also proved very effective in team battles because the hero is usually in charge of damage dealer, damage may be greatest in the shortest time for The other team, so up high dam will benefit more than permabash. If you type bash opponents also means that focus is likely to be very high. And the heroes were no more blood to the ball like that focus. However, in the pub games then permabash game can still be effective. Therefore the case that buying.
24. Stygian Desolator:
- Effect: +50 damage, Corruption (- 6 adjacent to the hero was beaten in the 5s, Orb effect), 4800
- Yes: a team with multiple damage dealers to take full advantage of the ability to finish. (The armor of the hero stick Corruption <6)
- No: to increase the damage, 4800 gold for 50 miles is really too expensive, adding that if the team has less damage dealer - 6 armor hardly have much effect on the contrary, most likely hero holding Deso will be the first focus.
25. Maelstrom:
- Effect: +6 Agility, +25 damage, Chain Lightning (20%, 150 damage, jumps 3 times, Orb effect), 3360 gold
- Yes: a good farm tools, used for the high IAS Razor hero, heroes that Troll or the attorney general increase IAS (only effective if to be from the midgame, lategame not as strong as many other items). Note that Chain Lightning attack only when clicking on a determination not happen automatically when a fight.
- No: the hero does not have a high IAS, the lategame hero or the hero is more beneficial to the Orb Effect (such as blood, Maim, ...).
26. Oblivion Staff:
- Effect: +6 int, 15 miles, 50% mana, 10% IAS, 1925 gold
- Yes: the hero up Guinsoo, Refresh Orb
- No: the heroes rest.
27. Eul's Scepter of Divinity:
- Effect: 18 int, 100% mana, Cyclone in 4s / 6 times, 2800 gold
- Yes: the hero up Guinsoo, need more mana to cast the attorney general, the team there are those nuke health or disabling health, debuff is much more like God's Strength, ulti of Broodmother, buff damage of Magnataur, and especially helpful to bear Lone Druid because of the cyclone effect very long. This is one of the appliances in the fighting and fleeing the most effective.
- No: most of the str and agility heroes do not need more mana to cast Attorney
28. Guinsoo's Scythe of Vise:
- Effect: 150% mana, +25 int, 35 miles, of sheep (in the 3:25 s, 15s cooldown, 100 mana), 5175 gold
- Yes: the hero on Eul's Scepter of Divinity, the hero role in the team support, or any other hero need mana.
- No: the hero does not need more mana, heroes do not play a role in the team support ...
29. Blade mail:
- Effect: + 5 armor, 15 miles, 20% melee damage response, 1770 gold
- Yes: the other team has many melee heroes, special effects for the child to hit the body such as Naga Siren, Chaos Knight, ...
- No: to hit with ranged magic immune hero or heroes (negotiations will not work with magic immune hero)
- Effect: +10 Agility, +6 int, burn 18 mana / hit (Orb Effect), Purge (for 4 s, 10 times, 12s cooldown), 3000 gold
- Yes: Tinker, the body of the hero, on Manta (Siren, Phantom Lancer, ...), as God's Strength debuff attorney, the ulti Broodmother
- No: except in the case
31. Helm of the Dominator:
- Effect: +10 damage, +5 armor, 15% blood (Orb Effect), Thu for creep (200 mana, cooldown 300s, max lv6), 1850 gold
- Yes: Chen, the son of Satanic up, the team intends to push quickly .... (Need a good microphone)
- No: because blood is Orb effect should be strongest for those intending to Orb effect like Frost, Maim, ....should not be on this.
32. Mask of Madness:
- Effect: 17% blood (Orb Effect), 12s Frenzy (25 mana, 30s cooldown, 75% IAS, 15% IMS, +20% damage suffered), 1950 gold
- Yes: for damage dealers in the team is strong disablers, attorney for the child with stun or slow str AOE and damage health (Faceless Void, Sven, Panda, Omni, ...) in some way build
- No: for damage dealers, but not disable strong team, the human capital has increased IAS attorney as Razor, Troll, .... (2 attorney general will not be combined)
The use of the item in DotA-The item purchased at mid game/ late game-P1
Monday, 4 October 2010 by nkoknki |
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II. The item purchased at mid game / late game:
19. Boots of Travel:
30. Diffusal Blade:
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